![]() So were absolutely needed, I had used an ammo-counter D20 for my quiver and used a holder-ring with some sticky in it to make sure it didn't roll and wouldn't be accidentally taken as a dice. Looking for the main copy of the inventory to make a new one was a noisy thing between the different pages of the sheet - amplified by the limited space on the table - barely more than the open pages of the core book was available to put down stuff for each player to handle the large map in the center.īut fantasy games like that usually don't need to account for more than 20 or such arrows per player. Putting the arrows on a separate sticky note made that page replaceable, but it was prone to be lost. In a fantasy game, my elven archer ended up needing a new sheet after the second or third session because I had erased a hole into the spot where ammo was counted. Players have not unlimited floating numbers next to the head or self-updating character sheets.Īt a table, the problem however is you need to update manually. But table-play doesn't offer that ease of use. In computer games and playing traditional games online, this problem can be mitigated by having some kind of ammo counter on the screen for each weapon user. However, all those expendable items come at bookkeeping troubles: Is there still an arrow in the quiver, is the next chamber a bang or click, or can the MG put out another burst? Modern games blow out ammunition in the dozens - even hundreds at times. Wild West comes with lead, powder, and percussion caps in the early times and metal cartridges in the later end of the timeframe. Most fantasy games come with arrows, bolts, and sling stones. dquant out of range (60627098) at 46 18e=8334.5kbits/s dup=66 drop=0 speed=1.Ranged weapons are a mainstay in many games. concealing 1682 DC, 1682 AC, 1682 MV errors in I frame ![]() negative number of zero coeffs at 47 24e=8076.4kbits/s dup=66 drop=0 speed=1.05x ![]() ![]() concealing 729 DC, 729 AC, 729 MV errors in I frame out of range intra chroma pred modetrate=7672.2kbits/s dup=64 drop=0 speed=1.06x (anonymous function) E:\Program Files (x86)\Powder Player\node_modules\concat-stream\index.js:36įinishMaybeE E:\Program Files (x86)\Powder Player\node_modules\readable-stream\lib_stream_writable.js:511ĪfterWrite E:\Program Files (x86)\Powder Player\node_modules\readable-stream\lib_stream_writable.js:390ĪfterTick E:\Program Files (x86)\Powder Player\node_modules\process-nextick-args\index.js:18 (anonymous function) E:\Program Files (x86)\Powder Player\node_modules\upnp-device-client\index.js:145 (anonymous function) E:\Program Files (x86)\Powder Player\node_modules\upnp-mediarenderer-client\index.js:162 Uncaught Error: Illegal MIME-type (714) dlna.js:886 When I did what you suggested Powder froze up, took a Task Manager End Task to shut down. Made trying your earlier suggestions much easier. decode_slice_header errorĬodec_long_name=AAC (Advanced Audio Coding)Ĭodec_long_name=H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10įormat_long_name=MPEG-TS (MPEG-2 Transport Stream) Uncaught TypeError: Cannot read property 'request' of undefine ddlna.js:333 dlna.prepareServer dlna.js:527 dlna.findMyIp E:\Program Files (x86)\Powder Player\node_modules\pw-wcjs-player\index.js:2665
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